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Maikh
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PostSubject: Treaty 10 minutes   Sun Oct 19, 2008 10:12 am

Does anyone play it? I like doing a Dutch FF ruyter+cannon spam, usually teamed up with russia strels turn into muskets or french xbows turn into skirmishers.
If you play it, what civs do you use and what strategies?
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Polarsun
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PostSubject: Re: Treaty 10 minutes   Sun Oct 19, 2008 2:20 pm

for 10 min treaty i usually go india with gurk, sow, and flails. if its deccan or carolian i usually age and change the flails for siege ellies. but that slows me down a bit Sad
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BassetMan
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PostSubject: Re: Treaty 10 minutes   Sun Oct 19, 2008 2:52 pm

i like to play wit russia as dutch then FF and hav my teammate send team fencing and i send fencing and tht kiks a** wit a halberd and skirm spam

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Maikh
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PostSubject: Re: Treaty 10 minutes   Sun Oct 19, 2008 3:08 pm

Thank you both, but I don't play India. Basset, do you think it would work if the russian guy did strelets turn into musketeers thing and sent team fencing and dutch guy making skirms and halberds?
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BassetMan
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PostSubject: Re: Treaty 10 minutes   Mon Oct 20, 2008 9:56 pm

yea send a HC upgrade for musks tho cuz otherwise they suck... make some cossacks too afterwards

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Toddster
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PostSubject: Re: Treaty 10 minutes   Tue Oct 21, 2008 8:32 am

India NR 10 ownz if ur on age 3.

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Polarsun
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PostSubject: Re: Treaty 10 minutes   Tue Oct 21, 2008 8:03 pm

(cough) mahout (cough)

oh and howdas pwn currisiers if they are behind a meat shield.
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BassetMan
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PostSubject: Re: Treaty 10 minutes   Tue Oct 21, 2008 8:56 pm

anything pwns cuirs if they hav a meatshield lol

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Polarsun
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PostSubject: Re: Treaty 10 minutes   Tue Oct 21, 2008 11:42 pm

skirms dont, strelets dont, cassadores dont, and hand infantry dont, vills definietly dont
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Kong Harald 6.
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PostSubject: Re: Treaty 10 minutes   Wed Oct 22, 2008 12:47 pm

I do!
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BassetMan
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PostSubject: Re: Treaty 10 minutes   Thu Oct 23, 2008 1:17 am

strelets dont pawn anything really.... neither do vils... and u forgot scouts!

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Polarsun
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PostSubject: Re: Treaty 10 minutes   Thu Oct 23, 2008 8:00 pm

of course, scouts, how stupid am i?????? (DO NOT ANSWER THAT AND IF YOU EDIT THIS TO EXCLUDE THIS MESSAGE YOU WILL BE THROWN DOWN A PIT WITH FIRE AND SPIKES AND RATS AND SNAKES AND SPIDERS AND AN OLD FAT OPERA SINGER)
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Tom_L
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PostSubject: Re: Treaty 10 minutes   Mon Dec 08, 2008 12:48 am

german ff for tren min treaty works well, just mainly make scirms and remember to kepe gettin villies and then if your scirms aint wrkin to well add a mix of units....................onli used in one game, but beat a lt colonel

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BassetMan
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PostSubject: Re: Treaty 10 minutes   Mon Dec 08, 2008 11:13 pm

hmmm... how original... spam skirms and vils.... then switch units when it dont work... sounds like a dutch noob strat translated for a german player lol

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Heatedforce
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PostSubject: Re: Treaty 10 minutes   Tue Dec 09, 2008 9:31 pm

Hmm well last time i played a 10 min treaty i just became a private in sup so i did something totally different then what im saying i would do. I would use the brits, age to age 3, and make muskets and grenadiers with the age 3 musket/gren combat card and the advanced gren card. After a small age 2 manor boom.
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Tom_L
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PostSubject: Re: Treaty 10 minutes   Sat Dec 13, 2008 3:35 am

but it works basset ^^

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BassetMan
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PostSubject: Re: Treaty 10 minutes   Mon Dec 22, 2008 10:29 pm

3 cannon> 20 skirm (wit like 10 w.e in front of em) in both cost and pop lol... thro some hand cav in there too and ull own any skirms.. now its when they got 20 sum doppels in front and cannon in bak tht make it hard...

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