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 German Landskecht ff?

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Heatedforce
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PostSubject: German Landskecht ff?   Thu Jul 17, 2008 1:35 am

Does anyone know if there is a German landsknecht ff that you attack at 6:30 with 10 lansknechts?
If its not possible it would be nice if there are any ffs like this already made cuase i have recently been thinking of this ff.
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 5:06 am

I have never seen someone so fast age and hav a "group" of troops ready to fight by 6:30...I don't think it's possible. If you were to do this, you'd be looking at 8 minutes JUST TO AGE...I think anyway.

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Kong Harald 6.
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 7:49 am

yeah it shouldn't be possible.
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 10:43 am

Well...If it is, I wanna know about it Wink

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Heatedforce
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 3:42 pm

The germans have the fast age up so if i age up so they can age about 6mins-6:30 on thinking about it for a while and playing the comp i relized that my fastest shipment of landskechts came at 7:30.Im going to keep trying to see if i can get them 30 mins sooner. Ty for the answers Todd and kong Harald.
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Kong Harald 6.
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 4:53 pm

Np great you're posting we need more of ppls like you. Very Happy
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BassetMan
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 6:37 pm

u mean 30 secs?

anywayz...
The German Fast Fortress (yes it's still viable!)

As has been discussed in countless previous threads since Age3 has been released, Germanys Age2 military has something to be desired, as they lack the standard "Musketeers", and Dopplesoldners are a bit expensive (not to mention, lack the range advantage the musketeers enjoy). On top of that, Germanys Eco simply can't keep up in early game (age2-early3) when compared to that of the Ports, British, or French.

For these reasons, I find it effective to use a Fast Fortress strategy versus British and Portugal, and *sometimes* French. Normally I like to put the pressure on French a little earlier and use something more along the lines of the Calvary start against them.. but definitely against British and Portugese, the Fast Fortress can be effective.. Here's the Build Order starting at Age2.

-Click AgeII button using 500 Food politician

-Move ALL of your SW's to Gold (10 gold)

-Leave 7 settlers on food

-Queue up 1 settler from TC

-As soon as you age, use 1 SW to collect 500 food, and as soon as your villager spawns from TC have him assist. When both are finished collecting Food, move SW back to Gold, Villager to Wood.

-Use 3 SW Shipment, when it arrives, send 3 SW's to Gold

-Use 2 Uhlans from shipment to raid and scout.

-Shortly after your 3SW shipment arrives you should hit 1200 food 1000 gold (at approx the same time).

-Click to AgeIII.. Here, you have a couple options:

1. Sacrifice super-fast age time for a stronger military in Age2, and use the 6 Skirmisher politician
2. Get a super-fast age time (6:00-6:30), which will give you access to Age3 cards more quickly.
3. You need to decide what card you are likely going to send once you hit age3.

I prefer to send the 10 Landsknecht card, because Lands pretty much dominate any Age2 military Brits or Portugal has, including crossbows/longbows, assuming you assist with your Free Uhlans. And, Lands can drop houses, outpost, and TC's with a quickness.

For super-raiding power, go for Black Riders.. If your opponant is massing Muskets, go with Jeagers..

You could also send 1000 wood card, build a second TC, a barracks, and some houses, followed up by a merc or something as your next card.

Assuming you want to go the Merc route, you have a couple problems..

You are going to need another 1000 gold, which requires you keep as many villagers/sw's as possible on Gold and less on wood, which means a bare minimum amount of buildings, including no barracks..

And you will need a shipment shortly after you age, which requires XP.. If you are raiding villies and you are still using your explorer to gather treasures, you may get your 3rd shipment rather rapidly.

One option here is to use 100 wood to build a market at any point during the game thus far, and sell excess food off in exchange for gold, which will get you to your 1000 mark quicker, which will effectively give you a very strong contingent of merc units quicker than most civs can handle them.

If you go with the Exiled Prince (fast age), and gather 1000 gold as quickly as possible, and rush with Lands. A lot of times Brits and Ports will make the mistake of trying to keep up with you rush themselves into Fortress Age without making much military in hopes of competing with whatever you throw at them. IF this is the case then you should still get Lands before they have any really decent military and you can dominate them before (or shortly after) they get to fortress..

The other thing that can happen is that they attempt to send whatever military they have at your doorstep and try to take you down before you get your shipments.. this can present a problem, but it is counterable. If this happens, you need to make sure you have 150f and 1150g for your Lands and Minutemen. Your minutemen and TC fire should hold them off for long enough so your Lands can arrive and wipe out their military, as well as give you enough XP and buy you some time for a 2nd shipment so you can go in and finish them off.

The other possibility here is that you chose to go the Marksman (6 Skirmishers route). This will ensure that you have 1000Gold, and the Experience necessary to send Mercenaries right when you hit age3. The only problem is that you will probably not get your mercenaries until 8-9 minutes into the game, where you are completely vulnerable to enemy attacks up until that point.. although, it also gives you Skirmishers which will counter any Muskets they have, which can be a problem for your 10 Landsknechts if your enemy uses them wisely. Skirmishers remove this advantage from your opponent.

That decision is your own to make and I usually make it mostly based on a sort of gut instinct.

Regardless of the route you choose, you are going to need wood as a priority going into Age3 because you will need to put houses and barracks down.

Assuming you send the 3sw and sw cards you currently have a 24 villager eco. Seeing as 12 villies (or 6SW in this case) should give you a sufficient gold income to hit your 1000g quota by the time you have a shipment, and we have 7 villies on food (which is a good number, for now), you can use the remaining 5 villagers (2 sw + 1 villager) for wood.. As you draw nearer to your 1000g quota, or, as you see you have enough villies queued up and excess food, you may move a villager or two from gold or food over to wood. The important thing is that you can put enough houses down for your shipments, a market for trading if it becomes necessary for defense, and eventually a barracks sometime after you send your first shipment (or right before).

I would also strongly recommend searching for wood treasures as this can make this FF strat really shine.

What you decide to do in early age3 is what makes or breaks the game for you, and every situation is different so unfortunately I cannot give you a "Cure all" solution. Only advise you based on my experience.





Thats it.


AND YES I COPIED AND PASTED THIS FROM AGE COMMUNITY...

but at least i found it and posted it Very Happy

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Heatedforce
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 9:00 pm

Ty Harald.Also ty bassetman for that strat.
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BassetMan
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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 10:59 pm

yea np lol

and i forgot to tell u tht harald is right lol

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PostSubject: Re: German Landskecht ff?   Thu Jul 17, 2008 11:52 pm

Wow....Never seen it, Razz

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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 12:29 am

LOLOL

remember the post wit the pic talkin bout the search on age comm.?... it does work
haha

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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 1:41 am

Bassetman that strat reminds me of the BWKIB for brits.
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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 6:10 am

english plz...

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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 2:23 pm

the black watch kick in balls a guy made a ff with brits that is about getting the black watch and 2 falconets by 8-9 mins.
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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 2:57 pm

ahh... only 2?.... i have like 5-6 wit dutch at 9 mins Very Happy

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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 2:58 pm

wth is black watch?
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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 2:59 pm

isnt it a british special church improvement?

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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 3:00 pm

oh I'm not XP'd with british
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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 3:01 pm

me either but i think tht is wat it is...

idk heated will kno when he comes on

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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 8:44 pm

They are highlander mercs from the church. You get 8 from church and 9 from hc for a toatl of 17.Plus the two falconets.
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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 9:31 pm

at 8-9 mins? should be owning everyone..
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PostSubject: Re: German Landskecht ff?   Fri Jul 18, 2008 10:08 pm

last time i checked it was around 8-9mins but i could be wrong ill check later, but it doesnt cuas ei stopped using a british ff when i found out that they are one of the worst civs to ff with.
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